[Version]: June 5, 2025
Update the latest version of the store to v0.7.2.94
[Update]: Updated fixes, please see the version notes below for details
[Name]: Sport Mode
[Genre]: Casual, fun, simulation, action
[Platform]: Quest 2, Quest Pro, Quest 3, Quest 3S (all-in-one version)
[Online]: Single player offline
[Size]: 681MB
[Refresh rate]: 90Hz
[Language]: English
Turn on motion mode to take it to the next level of VR physics interaction, where your creativity is the limit and the successor to the physics playground.
Main features
Physics Driven – Realistic physics that create an intrinsic connection between you and the virtual world.
Arena Mode – Fight off waves of enemies to get the highest score.
Creative Mode – Generate and manipulate a variety of weapons, NPCs, and props with the press of a button.
Sandbox Modifier – Customize the experience with optional super strength, dismemberment, oil splash, time stop, jetpack and more.
Features
Physics Driven
– Realistic physics creates a visceral connection between you and the virtual world.
Arena mode
– Fight off waves of enemies to get the highest score.
sandbox mode
– Spawn and manipulate a variety of weapons, NPCs, and props away from you at the press of a button.
Sandbox modification
– Customize the experience to your liking with customizable power and speed, dismemberment, oil splash, time stop, jetpack, and more.
Coming soon
– New levels, modes, weapons, tools, props, modifiers and vehicles will be added over time.
Preview video
Buy genuine
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Version update
new
– Weapon: Banana Gun.
– Weapons: grenades.
Improve
– Optimized player equipment, ragdoll physics, player models and user interface.
– Enable super resolution in missions.
– Improved Quest 3 resolution.
– Added new difficulty options. (It’s even harder now)
– Added smooth rotation speed and fast rotation angle options.
– Added option to reset settings.
– Updated to Unity 2021 LTS and Oculus Integration SDK v57.
fixed
– Smooth rotational hand shake.
– Bullet collision effect.
– Prevents gun attachments from being removed while gun is holstered.
– Hand collider position.
– Player physics overshoot when entering and exiting ramps.
– Statistical inaccuracies.
– NPC bounces after standing up.
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