[Version]: Updated store latest version v1441.1441 on May 18, 2025
[Update]: Fixes and updates, please see the version notes below for details
[Name]: Gambit!
[Genre]: action, adventure, shooting, arcade
[Platform]: Quest 2, Quest Pro, Quest 3, Quest 3S (all-in-one version)
[Online]: Single player offline, multiplayer online
[Size]: 3.45GB
[Refresh rate]: 90Hz
[Language]: Multilingual [German, Japanese, French (Canada), French (France), English, Spanish (Colombia), Spanish (Mexico), Spanish (Venezuela), Spanish (Chile), Spanish (Puerto Rico), Spanish (Peru), Spanish (Spain), Spanish (Argentina), Korean]
Well, we can do this in two ways.
We can tell you about a campaign that takes hours to loot, 4-player co-op, dozens of guns, countless attachments, skins, masks, deathmatch, tournament ladders, mini-games, leaderboards, climbing, graffiti, hidden rewards, GNOPs, bossfights, free updates, dedicated customer support, and more.
Or, we can tell you what it really means:
Jaguar blood, gunpowder pheromones, treasure chest musk, bite gun oil, winning lottery ticket crumple, last bullet adrenaline, high fives, f*** yes, get laid, burn rubber, superhero-in-the-dust.
The world is ending and you can give it the final blow. Rob the train, screw up, and embark on a grand adventure filled with grit and energy, blow up the streets, earn bounties, and keep the engines running.
Preview video
Buy genuine
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Version update
Hey sand lizard,
Today’s patch contains a full set of fixes/changes! We’ve read every comment, comment and feedback over the past few days and instead of getting a post-launch shut-eye over the Easter weekend, we started working on this patch based on reports from you lovely people.
Keep the feedback coming!
Change log
General issues resolved:
“Gun Frenzy Ready!” message does not appear on the HUD, only on the player’s watch.
Gun Fever weapons should no longer freeze in the air when activated.
The sound FX for Frank’s chainsaw Gun Fever weapon should no longer get stuck.
The player’s hands follow real hand movements in an erratic manner.
The player’s hand posture may become stuck when interacting with various objects, primarily ammo vending machines and treasure stations.
We have improved the quick reload feature of the revolver.
Ammo can be frozen in mid-air by rapidly falling one after another from the hand or weapon.
The grenade will no longer freeze in the hand if we try to transfer it to the other hand when it explodes.
Pressing the trigger at the moment of explosion creates an invisible grenade in the player’s hand.
Pressing the trigger button while pulling the chain on a chain-link door freezes the player’s hand position.
Players can equip and purchase locked attachments by adding multiple attachments to their gun at once in the Armory.
Using one hand to pull the lobby truck door (while keeping the other hand close to the opening lever) freezes the player’s hand position.
Doors that spawn enemies should no longer open in a choppy manner.
Treasure Stations sometimes award negative rewards (-$1).
The superhero landing may get stuck if the player does not land on flat ground or continues falling after landing.
Leaderboard UI button layout is more ergonomic.
The Armory has put up a new poster promoting the Municipal Mayhem game mode (explaining where the weapon upgrade tokens come from).
We filled in several holes in different parts of the map to allow players to see outside the map and break the immersion.
Fixed multiplayer-specific glitches:
The game frequently crashes when restarting or reloading the map.
We’ve significantly reduced the chance of players being teleported out of bounds when teleporting to the Sanctuary in co-op.
If the friend AI imitating a joining player has already grabbed a grabbable object, it can no longer be frozen for players joining later.
We fixed an issue where if a player left the game immediately before a cutscene, other players would not be able to trigger that cutscene.
Friend markers, which can be turned off in the options menu, do not always appear in the on position.
We’ve added Australian servers/optional regions.
MUNICIPAL MAYHEM BUGS RESOLVED:
Players can shoot other players from specific spawn points before the game mode begins.
The progress counter on the results screen has been improved.
The progress counter would play an incorrect animation when a player scored 0 points and was in last place.




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