[Version]: Update the latest version v2023.8.7 of the store on August 3, 3
[Update]: Fix the update content, please see the release notes below for details
Name: Battle Talent
[Genre]: Fighting, Monster Fighting, Adventure, Action
[Platform]: Quest, Quest 2, Meta Quest Pro (all-in-one version).
[Online]: Offline alone
Size: 1.77GB
[Refresh]: 90Hz
[Language]: Multi-Chinese dialect (including Chinese).
【Description】:
About this game

What is combat talent

Battle Talent is a VR action game with advanced physics features to satisfy your combat fantasies.
Let’s train ourselves like warriors!
It is suitable for:
- Players who love creative combat
- Love working out in VR
- Challenge and Roguelite enthusiasts
- VR enthusiasts who want to try advanced physics
features
- Advanced Physics: Accurate collisions, climbs, physics feedback and sounds, ferocious weapons and enemies…
- Rich combat options: air combos, deflection, grab, throw, dismember, shooting, magic…
- Unique Weapons: Many weapons have special skills, such as summoning light and ice
- Roguelite Levels: Huge seamless dungeons and tons of enemies, room events, loot await you
- Progress: You can earn coins and unlock new abilities and weapons in the store as you play
- Multi-language and brutal setup support




Version updates
For more details, check out our announcement
Changelog for V11P5:
> NEW
CONTENT – All-new Adventure, Sandbox, and Challenge modes with the ability to switch between them seamlessly.
– Challenge Mode:
– Separate random dungeons with a unique economic system and a currency called “Souls”
– New facilities and items such as the Demon Stele, the Merchant, and the Dismantling Gate.
– Rooms on new floors.
– Completely revamped dungeon configuration.
– Sandbox Mode:
– Unlock everything from the start.
– Exclusive Halloween-themed sandbox castle scenes.
– New weapon: HarryPair shield.
> Tweaks
– Balanced a number of weapons to improve gameplay.
– Some skills that previously required weapon upgrades can now be obtained from the start.
– Increased the processing power of some weapons.
– NPCs exhibit more diverse and natural behaviors.
– Adjusted NPC difficulty, including staggered mechanics and attack patterns.
– Improves hand physics and grip sensation.
– The player’s stumbling when under attack is now more realistic and natural.
– Removed dungeons and sandbox levels from the progression of the adventure.
– Optimized some dungeon rooms.
– Improved usability of the user interface.
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