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Godot Editor 4 Oculus Meta Quest VR GameDevelopment VIP
[Version]: Update the latest version of the store v4.4.0.40400103 on May 17, 2025 [Name]: Godot Editor 4 [Type]: Development, Tools, Efficiency [Platform]: Quest 2, Quest Pro, Quest 3, Quest 3S (all-in-one version). [Online]: Single offline [Size]: 242MB [Refresh]: 90Hz [Language]: English [Description]: About this game This is an early access version of the Godot editor running on Meta Quest devices, allowing you to create and develop 2D, 3D, and immersive XR apps and games directly on your device without the need for an external computer. This version of the Godot editor is a hybrid app with the ability to open and switch back and forth between multiple panel (2D) and immersive (XR) windows. This is used to support the editor features described below. The Project Manager and the main editor are rendered in the panel window just like they do on desktop and Android platforms. This allows the editor to be readily available in a home environment or overlayed into an XR experience. Features and highlights: This approach allows us to implement the core principle of this port, which is to provide developers with a familiar development interface and access to the full set of functions and features that Godot Editor offers on…- 300
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CADDY Oculus Meta Quest VR GameCreativity
[Version]: January 27, 2024 Update the latest version of the store v1.83.30 [Update]: Fix the update content, see the release notes below for details [Name]: CADDY [Type]: Creativity, Design, Business, Efficiency, Gesture Tracking [Platform]: Quest, Quest 2, Quest 3, Quest Pro (all-in-one version). Online: Internet is required [Size]: 284MB [Refresh]: 90Hz [Language]: English 【Description】: About this game: Leverage 3D CAD visualization tools for hand tracking, gestures, and poses – View exploded views, cross-sectional views, and proportional parts and assemblies– Build your own subassemblies on the build table– Write and draw anything in full free-form 3D.– Measure real-life objects and virtual assets– Collaborate with other players in the same assembly in a networked "distributed" or local "co-located" state
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